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  GEMS Innovation Lab

Learning About Democracy and Election 2016

9/25/2016

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Mr. Hadd's Solving Problems With Design Thinking class has been learning about democracy, citizenship and the electoral process in America. Through a series of initial learning activities the group is preparing to identify and  solve an authentic problem involving election 2016.  The starting point was creating a "need to know list" which the class has revisited often to to reflect on our learning and gauge readiness to take on the problem solving challenge. Students identified the required learning items which include the electoral college procedures, voting rights, political parties, money in politics, and voter fraud. Class activities have ranged from readings and discussion to  an  iCivics game called "Win the Whitehouse" to creating a timeline of voting rights in America. 
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The "Need to Know" List
The class was designed using the ​project-based learning (PBL) methodology of the Buck Institute for Education (BIE). Last June middle school teachers attended a three day training to learn how to design PBL units and Mr. Hadd's course is one of many PBL units that were designed at that time. 

The course also incorporates the United Nations Sustainability Goals by exploring  democratic governance and citizen participation. According to the United Nations citizen participation is at the core of the 17 goals set in 2015. The Innovation Lab will be connecting to these goals in our own work with students as well as in our support of  PBL units in the middle school. Addressing real world problems is an essential element of PBL and many of the middle school projects connect to the sustainable development goals. 

Once our election 2016 problem is launched this week, students will begin working as a team using the design thinking process. Design thinking is similar to the engineering design process, but can be applied in much more diverse situations such as those involving the humanities and  social sciences. 

Check back for future blog posts as this project progresses.  Also visit the class page for more information.
"People who don't vote are actually voting for whoever wins the election." - 7th Grade Student 
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Innovation Lab Launches GameMaker Manual

9/19/2016

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The Innovation Lab uses GameMaker Studio as our primary game creation platform. Mrs. Payne has been using GameMaker in the Computer Lab for several years and the program has proven to be a valuable tool for middle school students to get started quickly and then progress to more complex game design.  Teaching has primarily been through demonstrations with students following along, but this year we have we have introduced a new option. Mrs. Payne has created a manual for students to follow in order to get started at their own pace. The guide is complete with directions and screen shots and follows the typical progression of game design here at GEMS.
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In the future students will guest author tutorials for the manual based on expertise they have developed by using the program. In this way all game design students can benefit from the huge amount of collective knowledge we are all building. Although other guides exist for GameMaker, creating our own  will have many future benefits including the ability to draw additional students into game design projects. 

Go ahead, check out the GEMS GameMaker Manual! 
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First Class in the New Lab!

9/18/2016

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If the second graders visiting the lab on Monday were the trailblazers, then the middle school groups arriving later in the week were the pioneers. There may not be tables and chairs, but who needs furniture anyway! For the first time ever class was held in the new Innovation Lab on Friday.  The wired internet connections will be necessary for some of the work we will be doing this year and they worked perfectly.  Students seemed to enjoy lounging on the cool floor as they designed Minecraft worlds and programmed games. Furniture will return to the lab this week and very soon classes will become a regular occurrence. The settlers are expected to be students working on digital content creation, problem solving, prototyping and inventing, etc. 
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The Innovation Lab Takes Shape

9/12/2016

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​In the past 2 weeks our space has really transformed from what it was, a dated Computer Lab, to what it will be, a modern Innovation Lab!  Sections of wall were removed to create a single larger space. The end result will be part computer lab, part workshop, part learning laboratory. We will have numerous resources and tools to allow students and teachers to create, collaborate, and solve problems across the curriculum. 
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The pictures below show the new lab this morning, September 12, 2016.  Painting and electrical work are continuing as we plan for the placement of some of the furniture.  Miss Stevenson's class helped determine the proper spacing for the new tables. 
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With our new laptops up and running our middle school students have started to dig into game design. Last week students learned to create sprites and objects and how to control their movement. They will be making full games in no time!  We also have groups of students designing Minecraft Worlds and investigating Election 2016 through the design thinking process. 
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There is much more to come!
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