There is so much going on in our Digital Content Creation class! Student have begun projects ranging from photography to time lapse video to HTML5 web apps and all are based on content that is personally interesting to the student. Each student formulated a work plan stating what they wanted to create, how they would be using their work time, and the required materials and support required. Each day students seek out resources and solve problems in order to make progress on their project. This emphasis on self-direction is a major goal of the class and directly addresses transferable skills that Vermont has identified as critically important to future success in education and in life.
The principles of three dimensional design are the same whether students are working with clay or software. In a class co-taught by art and educational technology teachers, students are using a variety of materials to do hands on sculpture to learn principles which will make them successful at 3d design on the computers. An early project involved modeling with real wire and clay and modeling with virtual clay in the computer program Sculptris. The Digital Content Creation Class has started to explore the concepts of Creation and Consumption. Students discussed a quote by Dr. Mitchell Resnick (MIT Professor and creator of Scratch) "We wouldn’t consider someone literate if they could read but couldn’t write. Are we literate if we consume content online, but don’t produce?" Here is what some of the students had to say...
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GEMS Innovation LabArchives
May 2019
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